Rule Guide

ASSASSIN GAME
The Holy Grail War
Murder Class Project

Article 1
THE GAME: Assassin Game

The Assassin Game is a live role-playing game. Players try to “assassinate” each other until only one player survives and wins. A player is usually told the personal details of their target as collected by the game host. The aim of the game is for players to track down and eliminate their targets until only one player remains. When a player eliminates their target, they get the victim’s target(s). If only one player remains, the game is over.

Article 2
THE THEME: The Holy Grail War

It is believed that the Holy Grail grants great treasure to those who drink from it. The mystery of its power is unexplainable as it to be possessed. In the quest to acquire it, three sorcerers tried to summon the Grail but, as the Grail was almost completely summoned, one of the sorcerers tried to took the Grail for its own. The Holy Grail dissapeared from their eyes but it still remained, though hidden, somewhere in the world.
Years passed and the Holy Grail made its appearance. By the power of the Grail, it chooses who will be its prospective masters and their servants to be granted the great treasure it possesses. But only one master and his servant may only be blessed by the Grail.

Article 3
PURPOSE AND OBJECTIVES

Section 1    Players’ purpose is to survive and obtain the Holy Grail.

Section 2    Players’ objective is to eliminate their targets.

Article 4
PLAYERS

Section 1    Players of this game shall include any persons selected by the Council as stated under Article 8 of this Rule Guide.

Section 2    Players must provide accurate and current information asked by the Council. Rest assured that all information are top secret and be used solely for the purpose of the game.

Section 3    Effectivity of being a player shall be at the beginning to the end of the game, until recognized “dead” by the Council or subject to immediate dismissal (refer to provisions stated under Article 14 of this Rule Guide).

Article 5
NON-PLAYER CHARACTERS

Section 1    Non-player character shall be known and refered as “NPC”.

Section 2    They are persons who are not included, yet play a significant role, all throughout the game because they MUST NOT BE INVOLVED IN ANY WAY (Be sensitive to the fact that you may scare passersby in a protracted firefight. Try not to do that).

Article 6
RIGHTS AND DUTIES OF THE PLAYERS

Section 1    The players of this game shall enjoy the following rights and priviledges:

a.)    The right to participate in the Assassin Game;
b.)    The right to eliminate the player who has you as their target (however, if you eliminated someone thinking it was your assassin, open season will be declared on you and anyone may eliminate you);
c.)    The right to eliminate the person/s declared an open season upon;
d.)    The right to recieve a new target to eliminate after the declaration of elimination;
e.)    The right to be informed and updated of any eliminations and activities in the game.

Section 2    The players of this game shall have the following expressed duties and responsibilities:

a.)    The duty to comply with the provisions of this Rule Guide and other rules that may be promulgated or agreed upon by the Council;
b.)    The duty to eliminate their targets with only the assigned weapons (always inform your target that they have been eliminated);
c.)     The duty to report to the Council their eliminations and failed eliminations for documentation.

Section 3    All players must make sure that the Council has approved them to participate in the game.

Section 4    No more than two witnesses,including players and non-players, be at any elimination. Be aware that surveillance cameras count as witnesses.

Section 5    Eliminating NPC’s will result in immediate dismissal.

Section 6    Both the eliminated and the assassin must immediately notify the Council of the assassination. They will both be quizzed and their stories matched.

Section 7    When a player is eliminated, he is in no way allowed to inform any other players or non-players who had eliminated him.

Section 8    Players are not allowed to be eliminated in the safe zones (refer to provisions under article 13 of this Rule Guide).

Section 9    Official complaints about a player’s behavior towards the game will almost certainly result in dismissal.

Section 10    No one but the players will notice that the game is being played. Thus, the following are grounds for at least a warning, and possibly immediate dismissal from the game:

a.)    Attempting an assassination in the presence of an NPC in such a manner that they are disturbed by it.
b.)    Other behaviors that may annoy NPC’s, such as running in hallways, making noise in quiet areas, or any semblance of real violence.
c.)    ALL HOMICIDAL TENDENCIES ARE PROHIBITED.

Section 11    If persons in authority ask about the game, it is the duty of the player to explain to them the game’s nature and behavior and report immediately to the Council.

Section 12    No destruction or damage of property, whether it’s the property of the players, or that of innocent bystanders or businesses.

Section 13    Do not break any local, state, or federal laws. When the rules of the game conflict with state or federal laws, institutional policies and other expressions of authority, always follow the laws or regulations accordingly.

Article 7
COMPONENTS OF THE GAME

This game shall be composed of the following structure:

a.)    The Council
b.)    The Assassins

Article 8
THE COUNCIL

Section 1    Subject to this Rule Guide, the game shall be managed generally by the Council of its affairs and properties, including the major-decision points.

Section 2    The Council shall keep track of who has been eliminated and who is still in the game.

Section 3    The Council shall have the task of inviting people in playing the game.

Section 4    The Council shall have the task of assigning targets to assassins and decides what weapons would be used by them.

Section 5    The Council shall state when the game begins and ends.

Section 6    It is the responsiblity of the Council to keep records and update the players about the activities concerning the game.

Section 7    The Council makes sure that all players must abide to provisions of the Rule Guide and other rules promulgated by them.

Section 8    The Council shall consider the general principles of cooperation and maintenance of order and discipline in the pursuit of the friendly competition and fair play among the players.

Section 9    The Council shall determine what prizes be given to the winner/s.

Article 9
THE ASSASSINS

Section 1    The assassins shall be composed of all credited players of this game, except the members of the Council.

Section 2    Specific composition of the Assassins, according to the theme it focuses, shall be as follows:

a.)    Masters
b.)    Servants
1.)    Saber
2.)    Archer
3.)    Lancer
4.)    Caster
5.)    Rider
6.)    Berserker
7.)    Avenger

Section 3    The Council shall be the governing body who decides which roles are to be assigned for the players.

Section 4    Additional roles may be added due to the exceeding number of credited players.

Section 5    Only the names of the Masters are circulated in the game. True identity of the Servants shall not be circulated and only their Masters have the responsibility in handling it.

Article 10
THE MASTERS

Section 1    Master is a title given to an individual who obtained the three Command Spells.

Section 2    Each Masters are aided by one of the seven summoned spiritual familiars known as Servants.

Section 3    Masters control Servants with the Command Spells.

Section 4    A master cannot eliminate his own servant.

Section 5    Command Spells are the weapons of the Masters to eliminate other assassins. These are red stickers given to them by the Council. They must stick it to their targets to eliminate them. However, they can only use the Command Spells three times. After the third time it is used, they are eliminated from the game. Without the Command Spells, they are not recognized as players (refer to Article 10, Section 1 of this Rule Guide).

Section 6    A Master is always a Master, whether he currently has a Servant or not, as long as he still has the Command Spell. A Master without a Servant can make a pact with an unclaimed Servant at will. This also means that a Master can claim a new Servant regardless of the length of time since his last Servant has been eliminated.

Section 7    The victor Master shall possess the treasures of the Holy Grail.

Article 11
THE SERVANTS

Section 1    Servants are controlled by their masters with the Command Spells. Therefore, they have to aide their Masters in fulfilling the goals in achieving the Holy Grail.

Section 2    If ever their Masters has been eliminated, they can participate in the game for only 24 hours after their master has been recognized eliminated by the Council. They have to make a pact with a servantless Master and must be recognized by the council within the 24-hour rule.

Section 3    A Servant cannot eliminate his own Master.

Section 4    The servant of the victor Master shall share the treasures of the Holy Grail with his Master.

Section 5    A masterless Servant can obtain the treasure if, and only if, he has eliminated every other assassins within the 24-hour rule.

Section 6    Saber

a.)    Saber can only use a plastic spoon to eliminate other assassins.
b.)    The rounded part of the plastic spoon must touch any body part, regardless of clothes, of the target in order for their targets to be eliminated.

Section 7    Archer

a.)    Archer can only use rubber bands to eliminate other assassins.
b.)    The rubber bands must be projected and touch any body part, regardless of clothes, of the target in order for their targets to be eliminated.

Section 8    Lancer

a.)    Lancer can only use an unsharpened pencil to eliminate other assassins.
b.)    The eraser part of the unsharpened  pencil must touch any body part, regardless of clothes, of the targets in order for their target to be eliminated.

Section 9    Caster

a.)    Caster can only use water to eliminate other assassins.
b.)    An ample amount of water must touch the head, chest and/or abdomen, however not wetting their clothes, of the target in order for their targets to be eliminated.
c.)    If the target’s clothes are significantly wet, Caster is subject to open season or, worse, immediate dismissal.

Section 10    Rider

a.)    Rider can only use a shoe lace to eliminate other assassins.
b.)    The shoe lace must be whipped or tied to any body part, except for the neck and regardless of clothes, of the target in order for their targets to be eliminated.

Section 11    Berserker

a.)    Berserker can only use palm-sized crumpled paper to eliminate other assassins.
b.)    The palm-sized crumpled paper must be projected and touch any body part, regardless of clothes, of the target in order for their targets to be eliminated.
c.)    Crumpled paper containing hard or heavy material/s inside is prohibited.

Section 12    Avenger

a.)    Avenger can only use a digital camera to eliminate other assassins.
b.)    The digital camera must contain a close-up photographic shot of the target’s face during the elimination in order for their targets to be eliminated.
c.)    Extra blur images are not considered. The images took serves as proof of the elimination of the target.

Article 12
THE HOLY GRAIL

Section 1    The Holy Grail contains treasures that is coveted by the assassins. It can only be obtained by the winner/s of the game.

Article 13
LOCATION AND SAFE ZONES

Section 1    Eliminations can conduct anywhere within the game’s time limit except in safe zones.

Section 2    A safe zone is a place that protects a player from elimination. Safe zone includes the following:

a.)    Offices
b.)    Classrooms (if there are no teachers in the classroom, it is NOT a safe zone)
c.)    In the middle of a road
d.)    Other areas wherein seminars, symposiums, forums, meetings and other important events and activities are occuring during the game’s time limit (but during break times, it is NOT a safe zone)

Article 14
DISMISSAL

Section 1    Dismissal is a sanction that restricts a player from playing the game and is not recognized by the Council as a credited player anymore.

Section 2    Dismissal is possibly sanctioned to players who:

a.)    does not comply with the provision stated in the Rule Guide;
b.)    received official complaints about his/her behavior towards the game;
c.)    disturb or involve NPC in the game.

Article 15
EFFECTIVITY

Section 1    This Rule Guide shall affect immediately at the moment the game begins.

 

 

*note: Please use your common sense in playing the game. If you know it can harm, disturb or scandalize, you know what to do and not to do. The game’s purpose is to develop bonds among peers and a healthy degree of watchful paranoia. Always play with the joyful spirit of the game.

Comments
  1. It is very interesting.. I like my weapon. BANZAI!!! – SAGAH DAURI..
    COMMENT: EACH PLAYER SHOULD HAVE AN A.K.A.

    • assassincouncil says:

      Masters will have their own alias after they receive their command spells from the council. Servants’ aliases will be their servant class.

  2. is there a possibility na ung servant pwede mapromote ng rank nea????

    • There are no ranks in servants. There are just classes and you cannot change classes unless you will join the next batch of assassins. You may even be a master in the next batch!

  3. HandsomeJam says:

    Ok I accept the job.

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